#!/usr/local/bin/php Computers and Culture Computers and Culture


Computers form a very important part of my life.
After all, I am devoting four years of my life and my higher education
to them. To me they are an expression of how my mind works, and allow me to
develop ideas into reality. I enjoy using computers to learn about how they
work. This is not a new concept, and as meaningful as it is to me,
it does not represent the greatest achievement of the computer.
Computers have been the outlet of scientifically minded people for the last
30+ years. What has allowed computers to change the world forever is "The
human touch". Today's computer can be used by the general public to create
and share in a way never before possible, and it is this facet of the
computer that has transformed it from a monolithic calculating device to a
true cultural icon.
Perhaps to fully appreciate the significance of this fact a brief
look at the computer's meteoric rise to power is in order.
    Computers started out as sinister looking government machines that
cost millions. They were no more powerful than today's calculator, but were
the size of small apartments. Throughout the 60's and 70's, they permeated
the commercial world, but were still out of reach to the common person.
The 80's brought with it a raft of consumer computers at a reasonable price.
The micro' craze of the 80's paved the way for the world we know today, but
these computers were still the domain of 'hackers and geeks' in most peoples
eyes. Believe it or not, the media had an important role in the making of the
computer revolution. Films like 'wargames' and 'tron', fascinated the world
while exposing them to the wonders of computers. As the 90's rolled in so
did the internet hype train, "Hackers the motion picture", and the iMac.
The rest, as they say, "is history".
    So what does the computer have to offer the person of today?
I feel that there are three main driving forces in effect, the first is the
use of the computer as a creation medium. Today most commercial music and
video is edited on computers, photos can be edited to show almost anything:
no longer can you believe what you see! However, in my opinion the greatest
achievement is the creation of whole new art forms. Synthesizers are used to
create much of today's music, and far from sounding banal and repetitious, this
ability expands our horizons infinitely, no longer being bound to the physical
limitations of traditional instruments. While computer graphics were
originally used to make accurate diagrammatic style drawings, their new
found abilities have had a profound effect on the world that many people may
not even be aware of. Stunning 3D scenes can be created to be used as still
images or as clips in films, often possessing an uncanny organic feel to them.
Indeed entire movies have been created as such. It is fast becoming impossible
to distinguish these images from reality! One less known about type of
computer graphic is the fractal. The fractal is not a new concept, but until
the arrival of the computer, mathematicians had no way to realise it's
stunning complexity. Fractals are images created from mathematical equations
based on imaginary numbers. These equations could be the key to life itself!
Fractals have been found to model accurately many naturally occurring
phenomena, from weather patterns to coastlines to living plants.
Aside from all this they are also incredibly beautiful and infinitely
complex. They must be seen to be believed!
    The second main driving force is the use of computers as a distribution
medium. Perhaps the most (im)famous use of the internet is the dissemination
of music in MP3 format. What this means basically is that artists can now cram
an entire musical performance into a file that can be shared and enjoyed by
countless others around the world. To a musician, the thought of being able to
distribute their work to millions of people for the price of a phone call, is
incredible. The other aspect to this is that it tends to make the record
companies redundant. They can no longer dictate what we as a society listen
to and purchase. They no longer have a stranglehold on the artists either.
This situation has led to frantic implementation of some pretty hairy laws
regarding the use of digital distribution media. In my opinion they have
already lost the MP3 battle, but the war still rages with regards to
"DVD" and "DivX;-)" , which deal with video distribution.
However, there is far more at work on the internet than the distribution of
multimedia. The web, one service of the internet designed for information
sharing, was originally designed to share scientific information. The ability
to share ideas on such a large scale and to update them continuously makes
the web the most important breakthrough since the Gutenberg press. Revolution can
happen in days instead of years, and the fact that the web is not controlled
by any one government makes it a voice of freedom.
It is the great equaliser, allowing all information to be accessed without
bias. For example, if person X has an organisation One-Man-Show, it is as easy
to access his website www.oms.org, as it is to access the website of
Super-Global-Corporation www.sgc.com .
In my opinion, all these features may make the internet responsible for major
cultural change, and may even accelerate our evolution.
    The third driving force builds on the ideas of the previous paragraph.
What I'm referring to is the formation of the online community.
The previous paragraph dealt with a one to many model: one artist to the
world, one company to the world. As the internet, and the web especially,
developed over the years, its users began to interact more creatively with
each other, and the idea of "cyberspace" became more tangible each day.
This new space has a new community, one that transcends physical and
geographical boundaries. Online services allow "netizens" to collaborate and
interact with each other. Entirely new sub-cultures were born: Entire books could be ( and have been ) written about the above groups,
so I won't explain them here. This facility has brought people all over the world together,
allowing people in the most remote places to belong to a community.
It transcends racism, sexism, ageism and other stumbling blocks because on the 'net,
people can't make any assumptions, they can only judge you by the way
you portray yourself online. Isolated people from all over the world
have found a new community online. This collective community can achieve great things.
An example is SETI, the Search for Extra Terrestrial Intelligence,
which uses spare processing power on millions of computers worldwide
to find messages in the galactic background noise.
    So what does the future hold?
I believe that computers will become as ubiquitous as televisions are today
and will in time replace the television, telephone, radio, and video.
It will become a media device connected to the world via a digital network which
will provide live broadcasts, video-on-demand, video-phone,
and of course, internet access. We can already see the beginning of this with
services like "sky digital" and DCU's own fischlar, which provide television content
over a digital network. Most new computers have DVD players that can be hooked up to
stereo sound systems and televisions to create an entertainment system.
For years software engineers strived to attain the holy grail
known as "The paperless office". These days it's well within the reach of Universities
and certain businesses to operate primarily without paper, but when every household
in the country has an information device like the one described above, the use of paper
to record data and send messages may be a fond memory. Its a lot closer than one might
think: I applied for college through the CAO online, I received my leaving cert. exam results
over the phone and could have seen them online, I buy concert tickets, flights, etc online.
The idea of a global digital network is truly fascinating: it offers so much that
a non-interactive medium like TV can't. I believe that this system will lead
to a better educated and more creative society, but we must strive to keep this
phenomenon a bastion of free speech and learning,
not of pure commercialism and advertising as I fear TV has become.
As computer professionals, we will be it's custodians,
and we will shape its future.

This essay is the original work of James O Connor ©2001